![]() Made for no particular build of Beta 7, since they don't exist yet. (By default, does not allow you to attack your own guild members) Guild Creation through the event system based on a Player Variable for input.Įvent support for checking whether a player is in a guild with a specific rank or higher.īasic Guild UI on the client (Inviting players and leaving the guild, guild member list with online/offline status)Ĭhat commands for elements not present in the UI (/gkick, /promote, /demote, /makeguildmaster)Ī configuration option that allows the server to toggle PvP between members of the same guild on or off. There's also no guarantee this will work on your build as it was written against an in-development version of Intersect, you may need to fix conflicts yourself as I am not going to keep updating this every other day. Use this at your own risk, this changes a LOT of different aspects of the source code and I am NOT going to take responsibility if you break your upgrade path!Ī future version of Intersect may or may not get an official Guild system, so don't say I didn't warn you. This was originally written as a test, submitted as a possible addition to the engine and rejected for future planning reasons. Retaining the post for future reference only.Īdds basic guild support to the engine, the UI is based on the Friend List. ![]() ![]() ![]() This has since been updated and implemented into the base engine. ![]()
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